Production Experience
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So! Animation, Technical Lead, 01/08-present.
Setup, and managing production pipeline for use in full CG character production of commercial spots. ( XSI )
Trained, coordinating and supervising several TDs on production projects.
IT intergration and support for production.
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Vectormax, Production Technical Supervisor -> Director of Production, 05/06-01/08.
Started as Pipeline Supervisor, became Creative and Technical director.
Build and implemented character pipeline for multiple content projects. (XSI+Maya+ColladaBridge+custom)
Design, build and supervised 3D cell phone animation pipeline to deliver 3D "game" characters to realtime 3D cell phone engine.(XSI+Collada+Maya+Custom)
Web/DB: Design and implemented PHP/mySQL/custom asset and video database tracker with automated encoding for cell phone.
Creative Director (and voice talent) for two short 3D Character animation shorts for Italian Phone Company.
Build and supervised 2 1/2D cell phone animation pipeline to deliver talking avatar content to cell phone (Maya+Custom).
Coordinated all technical efforts for 6 minute character driven episodic commercial for external client smartparts (12 characters, XSI+Toon-MentalRay).
IT: Organized and build production infrastructure (WindowsDomain+Linux server support) for production artist
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Brain Zoo, Character Setup|TD Freelance, 04/06-05/06.
Build character rigs for character as part of cinematic content
production ( Maya ).
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Gigapix Studios, Character Setup|Pipeline Supervisor, 05/05-03/06.
Design and implemented character pipeline to build, animate and bake out of Maya and XSI into Lightwave, for
two internal CG projects, and TD support for one external rush project.
Coordinated animation and animated a knight character.
Organized and build logical filesystem infrastructure and automated support scripts for cross software use in
production ( Maya -> PointOven Bakery -> LightWave && XSI -> PointOven Bakery -> LightWave ).
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Pixel Liberation Front, Character Setup Freelance, 03/05-05/05.
Rigged nine characters for a film project Dead or Alive.
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Omation Studio, Character Setup Sup/Asset Manager Sup, 01/04-12/04.
Setup character assembly tools (JScript/XSI), hired and trained riggers for "Barnyard".
Implemented reference asset pipeline and mySQL database asset support.
Supervised and coordinated efforts between Modeling, Rigging and Texturing.
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Digital Domain, Character Setup TD., 09/03-01/04
Build rig setups (Mel/Maya) for Nike Commercial, I-Robot Film.
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DreamWorks, Character setup TD, 04/01-09/03
Setup Characters rigs (Mel/Maya) for "Sinbad" (2D/3D) and "Shark Tale". cg_sup Nathan Loofborough.
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Bates USA, 3D Artist/Generalist, 09/00-02/01
Storyboards, Model, Rig, Render for Worked on several internal 3D projects in Mixed Media Department.
cg_sup John Miralles.
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Face2Face/Lucent Bell Labs, 3D Artist/Generalist, 06/99-08/00
Design and Implemented complex rigging system (SoftImage3D/MentalRay/Maya) to mimic facial muscle
patterns for use with makerless facial tracker software. Setup and ran core production servers.
Built and managed automated rendering pipeline (Unix/CShell/Perl/SoftImage3D/MentalRay) for character
lipsync sequences. r&d_sup Eric Petajan
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Nickelodeon Digital Studios, 3D Freelance Artist, 03/99-04/99
Setup Rigs and animated characters on 711/MTV Comercial. Manages rendering (Unix/CShell/MentalRay).
Model characters for realtime character test. cg_sup Eben Myers.
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QuietMan, 3D Freelance Animator, 03/99
Character Animator on HBO Family Comercial. cg_sup David Shirk.
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Curious Pictures, System Admin., 08/98-03/99
Build & maintain systems (Irix/NT/MacOs) and troubleshoot CG production problems (Maya/Mel) for
various in house productions. Helped production of episodic series "A little Curious",
(wrote Maya/NT/Mel Queue tools). sup Chris Nichols/Boo Wong.
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Butterfly Effect, 3D Artist, 04/98-07/98
Built and Intergrated Computer/Video Network (Irix/Flint/Accom). Model, Animate, Render 3D elements for
various short projects.
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Rhythm & Hues, Lighting TD, 03/96-08/96
Lighting and Compositing (custom lighting/compositing/qRendering) on comercials
"US Postal Service", "Kellogs Pop Tarts" & "Vaseline Intensive Care". Help beta test custom animation
tools.
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Education
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Siggraph 2004, Participated in Character Pipeline Seminar, XSI class.
Siggraph 2003, Participated in Character Pipeline Seminar, XSI class, 3D Educators Panel.
Siggraph 2002, Participated in Character Setup Course.
Instructor at School of Visual Arts, MFACA in "Technical Production", Spring 00.
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School of Visual Arts (NYC), Master of Fine Arts Graduate Computer Art. 1998 , Fall 96 - Spring 98.
Also worked as Lab Assistant & Software Manager (Irix/SGIs).
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organize and taught series of workshops on character setup & animation.
designed and help implement automated environment settings for various Irix software.
designed "glue production tools" for using several different applications.
designed and help implement video output tools for use with Accom Digital Disk Recorder.
helped install SGI Irix upgrades and patch installation for various softwares.
helped manage User Account Data for Lab SGI network.
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Contact. Eric Furbotn, Todd Brous, Bruce Wands.
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Pratt Institute (Brooklyn, NY), Graduate Student Computer Graphics, Fall 1995.
Also worked as Lab Assistant Maintaining Macs, PCs and SGIs. Web Master for Department's home page.
Contact Rick Barry
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George Mason Univ. (Fairfax, VA), Graduate Student Computer Graphics, Fall 1994 - Spring 1995.
Also worked as Graduate Teaching Assistant for course taught by Professor Jules Bloomenthal.
Responsible for installing/managing Macintosh Lab and creating/helping with computer.
contact Barbara Mones-Hattal
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Johns Hopkins Univ. (Baltimore, MD), Bachelor of Science in Civil Engineering, May 1992.
Also worked as Lab Assistant for Computer Science Lab (Mac System6-7/Dec Unix).
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Skills
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Fluent in French, English, Italian and some Spanish.
Drawing, you can see some of my artistic work at www.turbolinea.com.
Modeling, Character Rigging, Animation, Texturing, Lighting, Compositing at www.xsinyc.com.
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sysAdmin; PC/SGIs/Network installation, Linux, SGI Irix, Window NT/2000/XP.
Code, Mel/Maya, JScript/XSI, mySQL/PHP/html, CShell/Bash, Perl/PerlScript_NT, C programming.
R&D; comfortable working with beta/proprieatary software & have experience building "glue" tool
for cg pipelines.
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